I have been a full time Artist in video game development since 2005, from my first job at Shiny Entertainment to my lastest position as Senior Environment Artist at Virtual Training World (working remotely for them from Denver).
Specializing in 3D environment work; I have been focused almost exclusively on environments for my entire career. My background work has been used for games, architectural rendering, mechanical rendering, apps, workouts, websites and graphic design.
I am experienced with 3DS, Unity, Adobe + Substance, Speed Tree, World Machine/Creator, Character Creator and several tool sets/game engines from more than 8 companies. I spent 8 years working for a think-tank in Silicon Valley creating game demos with the latest technologies. I've become very crafty with Unity game development tools and am confident building environments for any game. I will lead your art team to success with my colorful pipeline flow maps for scheduling and amazing documentation.
I am a highly self motivated 3D Artist and Animator. I specialize in environment art but have enough generalist skills to help every art department and communicate clearly with Developers and Design. I have years of experience with destruction, mesh optimization and culling for games, level layout/design, concept art, pipeline development, leadership and Art Direction.
Scott Scherrer
scott.scherrer@gmail.com
Linked-In Profile
Specializing in 3D environment work; I have been focused almost exclusively on environments for my entire career. My background work has been used for games, architectural rendering, mechanical rendering, apps, workouts, websites and graphic design.
I am experienced with 3DS, Unity, Adobe + Substance, Speed Tree, World Machine/Creator, Character Creator and several tool sets/game engines from more than 8 companies. I spent 8 years working for a think-tank in Silicon Valley creating game demos with the latest technologies. I've become very crafty with Unity game development tools and am confident building environments for any game. I will lead your art team to success with my colorful pipeline flow maps for scheduling and amazing documentation.
I am a highly self motivated 3D Artist and Animator. I specialize in environment art but have enough generalist skills to help every art department and communicate clearly with Developers and Design. I have years of experience with destruction, mesh optimization and culling for games, level layout/design, concept art, pipeline development, leadership and Art Direction.
Scott Scherrer
scott.scherrer@gmail.com
Linked-In Profile