SCOTT SCHERRER - VIDEO GAME ARTIST/ANIMATOR
  • Console Game Art
  • Indy Game Art
  • VR ART
  • Arch/Mech Rendering
  • Medical Rendering
  • Scott Scherrer - About
  • Scott Scherrer - Resume
I have been a full time Artist in video game development since 2005, from my first job at Shiny Entertainment to my last position as Technical Art Advisor and Artist at Weaver Interactive in NY, NY (working remotely for them from Denver).

Specializing in 3D environment work; I have been focused almost exclusively on environments for my entire career. My background work has been used for games, architectural rendering, mechanical rendering, apps, websites and graphic design.

I am experienced with 3DS Max, Unity, Adobe, Substance, SpeedTree, World Machine, Character Creator 3 and several tool sets/game engines from many companies.

I am a highly skilled 3D Artist and Animator. I specialize in environment art including structures, terrain creation, mapping and textures both stylized and photo real. I have years of experience with destruction, high and low poly modeling and optimization, level layout, design, concept art, pipeline development, leadership and Art Direction.

Scott Scherrer
scott.scherrer@gmail.com
Linked-In Profile
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  • Console Game Art
  • Indy Game Art
  • VR ART
  • Arch/Mech Rendering
  • Medical Rendering
  • Scott Scherrer - About
  • Scott Scherrer - Resume